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OCR: INTRUCTIONS NUMBER OF PLAYERS: 2 to 4 OBJECT OF GAME: To eliminate your enemies and become King! MILITARY CAMPAIGNS The computer will randomly determine the number of battle turns per campaign. Each WARLORD will have the same number of turns per compaign but within each turn, players will be randomly selected. Each player can enter only one troop order per turn. A troop order takes the form of moving a specified number of divisions from one board position to an adjoining board position. However, some spaces are difficult to occupy e.g. forests, swamps, mountains, and any army trying to move through those spaces may be penalized. Disaster may strike and cut troop strength. On the other hand, it may be worthwhile to take these risks to gain a tactical advantage. BATTLE When two armies try to occupy the same space, battle occurs! The relative strengths of the two armies are cal- culated on the basis of various battle factors, and the losing army is destroyed. The winner may also suffer a loss. For example, 3 divisions defending a castle will have a greater defensive strength than 3 divisions in the open countryside. Players will gain a sense of these battle factors from playing the game. 3